35 lines
1.1 KiB
Markdown
35 lines
1.1 KiB
Markdown
# Ashflow
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This project aims to become a modern implementation of the classic falling sand
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game, leveraging GPU acceleration for highly detailed and efficient simulations.
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While the vision is ambitious, the project is currently in its early stages,
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and development is actively underway.
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## Planned Features
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- **GPU-Accelerated Simulation:** Run complex particle interactions with high performance using the power of your GPU.
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- **Dynamic Materials:** Simulate interactions between sand, water, fire, and other materials.
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- **Interactive Gameplay:** Real-time editing and interactions.
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- **More bullshit**
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## Status
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The project is in its infancy. Core functionality is under development, and there is currently no playable version.
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## Getting Started
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While there isn’t much to see yet, you can clone the repository:
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```bash
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git clone https://github.com/yourusername/falling-sand-gpu.git
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```
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### Requirements
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- **GPU:** A modern GPU with OpenGL support, at least shader version 4.3.
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- **Development Environment:** Python and uv.
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## Contributing
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Bother me on IRC on #powder@irc.libera.chat if you really must.
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