Ashflow/ashflow.py
2025-01-18 17:15:55 +01:00

79 lines
2.2 KiB
Python

from pathlib import Path
import moderngl_window as mglw
import numpy as np
class GameWindow(mglw.WindowConfig):
gl_version = 4, 3
window_size = 800, 600
resource_dir = (Path(__file__).parent / "resources").resolve()
buttons_held = [0, 0, 0]
def __init__(self, **kwargs):
super().__init__(**kwargs)
self.program = self.load_program("render_to_screen.glsl")
self.texture = self.ctx.texture(self.window_size, 4)
buff = self.ctx.buffer(
np.array(
[
-1.0,
-1.0,
0.0,
1.0,
-1.0,
0.0,
-1.0,
1.0,
0.0,
1.0,
-1.0,
0.0,
1.0,
1.0,
0.0,
-1.0,
1.0,
0.0,
]
)
.astype("f4")
.tobytes()
)
self.vao = self.ctx.vertex_array(self.program, buff, "in_position")
self.circle_brush_program = self.ctx.compute_shader(
self.load_text("circle_brush.glsl")
)
def on_mouse_drag_event(self, x, y, dx, dy):
# print("Mouse drag:", x, y, dx, dy)
if self.buttons_held[1]:
self.apply_brush(x, y, dx, dy)
def on_mouse_press_event(self, x, y, button):
self.buttons_held[button] = True
if button == 1:
self.apply_brush(x, y, 0, 0)
def on_mouse_release_event(self, x, y, button):
self.buttons_held[button] = False
def apply_brush(self, x, y, dx, dy):
self.circle_brush_program["texture0"] = 0
self.circle_brush_program["start"].value = (x, y)
self.circle_brush_program["stop"].value = (x + dx, y + dy)
self.texture.use(0)
self.circle_brush_program.run(*self.window_size)
def on_render(self, time, frametime):
self.program["texture0"] = 0
self.texture.bind_to_image(0, read=False, write=True)
self.vao.render()
if __name__ == "__main__":
GameWindow.run()