import moderngl_window as mglw import numpy as np from pathlib import Path class GameWindow(mglw.WindowConfig): gl_version = 4,3 window_size = 800,600 resource_dir = (Path(__file__).parent / 'resources').resolve() buttons_held=[0,0,0] def __init__(self, **kwargs): super().__init__(**kwargs) self.program = self.load_program('render_to_screen.glsl') self.texture = self.ctx.texture(self.window_size, 4) buff = self.ctx.buffer(np.array([ -1.0, -1.0, 0.0, 1.0, -1.0, 0.0, -1.0, 1.0, 0.0, 1.0, -1.0, 0.0, 1.0, 1.0, 0.0, -1.0, 1.0, 0.0, ]).astype("f4").tobytes()) self.vao = self.ctx.vertex_array(self.program, buff, "in_position") self.circle_brush_program = self.ctx.compute_shader(self.load_text('circle_brush.glsl')) def on_mouse_drag_event(self, x, y, dx, dy): #print("Mouse drag:", x, y, dx, dy) if self.buttons_held[1]: self.apply_brush(x,y, dx,dy) def on_mouse_press_event(self, x, y, button): self.buttons_held[button]=True if button == 1: self.apply_brush(x,y, 0,0) def on_mouse_release_event(self, x,y, button): self.buttons_held[button]=False def apply_brush(self, x,y, dx, dy): self.circle_brush_program["texture0"]=0 self.circle_brush_program["start"].value = (x,y) self.circle_brush_program["stop"].value = (x+dx,y+dy) self.texture.use(0) self.circle_brush_program.run(*self.window_size) def on_render(self, time, frametime): self.program["texture0"]=0 self.texture.bind_to_image(0, read=False, write=True) self.vao.render() if __name__ == "__main__": GameWindow.run()